6.75

2008-09 EuroLeague · Regular season, round 9 · Wed, 7 Jan 2009

Air Avellino at Le Mans

88–92Final, away–home

Box score

Le Mans

PlayerMINPTSREBASTSTLBLKTOVPF+/-FG3PFT
Brian Chase *292131102307-113-54-4
Dewarick Spencer *282575103406-124-69-10
Alain Koffi *263801023+120-20-03-4
Joao Paulo Batista *2616330142−36-110-04-5
Maleye Ndoye *227310003+63-61-40-0
David Bluthenthal2714110022−14-80-46-6
Antoine Diot170021003−10-10-10-0
Pape Badiane146511113+71-20-04-4
Jeremy Leloup9000000300-10-10-0
Team200923014521426+427-548-2130-33

Air Avellino

PlayerMINPTSREBASTSTLBLKTOVPF+/-FG3PFT
Chris Warren *3018211024−86-143-53-4
Travis Best *2419321032−165-111-28-10
Eric Williams *2312300003+35-50-02-4
Tamar Slay *232311025−71-80-40-0
Marko Tusek *80001000−150-10-10-0
Drake Diener2210141022+173-41-23-3
Nikola Radulovic219312113−12-31-24-4
Antonio Porta187131003−32-40-03-4
Daniele Cinciarini167120021+133-31-10-0
Andrea Crosariol154200015−32-40-00-3
Team200881914811328−429-577-1723-32

* Starter. The team's +/- is its final margin. Scores read away–home.

Win probability

The home team's chance of winning at each point of the game, from the pre-game forecast at tip-off to the result at the final buzzer. Hover or tap the line to read a point.

100%50%0%Q1Q2Q3Q4

Home at the top. Vertical rules mark the quarters and any overtime. Model: WP v1, the in-game win-probability model, with its card and results on GitHub.

Biggest swings

  1. Q4 01:00Three-point make, Air Avellino+19.9 pp for Air Avellino88–90
  2. Q4 01:00Free throw, Le Mans+10.5 pp for Le Mans88–91
  3. Q4 01:00Two-point make, Air Avellino+9.4 pp for Air Avellino85–88
  4. Q1 03:00Three-point make, Air Avellino+7.8 pp for Air Avellino15–21
  5. Q4 02:00Three-point make, Air Avellino+7.0 pp for Air Avellino79–84

Change in win chance at the scoring play, read at the same clock. Scores read away–home after the play. pp is percentage points.

Game control

PartLe MansAir Avellino
Dominance+0.64−0.64
Control98%0%
Drama1.121.12
Comeback42%99%
Crunch0.800.80

Dominance: the average lead in win chance, from −1 to +1. Control: the share of the game with a win chance above 60%. Drama: the total movement of the line. Comeback: 100% minus the lowest win chance. Crunch: the total movement in the last five minutes of regulation. The 60% and five-minute values are display conventions.

Scoring runs

A scoring run is a stretch of points by one team that the other team does not interrupt. The top three runs of each team, by points, are below.

Le Mans

  1. +10 Q1 08:00 to Q1 07:00 3–6 to 3–16
  2. +9 Q2 09:00 to Q2 06:00 27–27 to 27–36
  3. +7 Q2 01:00 to Q3 10:00 37–46 to 37–53

Air Avellino

  1. +11 Q4 04:00 to Q4 02:00 68–84 to 79–84
  2. +10 Q3 01:00 to Q4 09:00 51–73 to 61–73
  3. +8 Q2 10:00 to Q2 09:00 19–27 to 27–27