6.75

2008-09 EuroLeague · Regular season, round 4 · Thu, 13 Nov 2008

Le Mans at Air Avellino

73–78Final, away–home

Box score

Air Avellino

PlayerMINPTSREBASTSTLBLKTOVPF+/-FG3PFT
Chris Warren *3513641011+104-120-45-5
Travis Best *289452120+114-91-30-0
Tamar Slay *2411101033+35-71-20-0
Eric Williams *2016802033+55-60-06-9
Marko Tusek *18530002102-31-20-0
Drake Diener279312001+13-71-22-2
Daniele Cinciarini2210602022+53-41-23-3
Nikola Radulovic14510000302-30-11-1
Mike Nardi80100001−80-10-10-0
Andrea Crosariol40100002−20-00-00-0
Team2007834101011317+528-525-1717-20

Le Mans

PlayerMINPTSREBASTSTLBLKTOVPF+/-FG3PFT
David Bluthenthal *368502022−33-42-20-0
Dewarick Spencer *3526213034−59-154-74-4
Brian Chase *3510243013−94-132-60-0
Alain Koffi *23610111103-70-00-0
Joao Paulo Batista *2012111013−26-100-10-0
Maleye Ndoye306300003−91-40-14-4
Pape Badiane123200033+11-30-01-2
Antoine Diot92000013+20-20-12-2
Team200731661011222−527-588-1811-12

* Starter. The team's +/- is its final margin. Scores read away–home.

Win probability

The home team's chance of winning at each point of the game, from the pre-game forecast at tip-off to the result at the final buzzer. Hover or tap the line to read a point.

100%50%0%Q1Q2Q3Q4

Home at the top. Vertical rules mark the quarters and any overtime. Model: WP v1, the in-game win-probability model, with its card and results on GitHub.

Biggest swings

  1. Q3 06:00Three-point make, Le Mans+9.5 pp for Le Mans49–49
  2. Q3 06:00Three-point make, Air Avellino+9.5 pp for Air Avellino49–52
  3. Q3 07:00Three-point make, Air Avellino+8.1 pp for Air Avellino43–49
  4. Q3 07:00Three-point make, Le Mans+8.1 pp for Le Mans46–49
  5. Q4 08:00Three-point make, Air Avellino+7.5 pp for Air Avellino62–70

Change in win chance at the scoring play, read at the same clock. Scores read away–home after the play. pp is percentage points.

Game control

PartAir AvellinoLe Mans
Dominance+0.57−0.57
Control100%0%
Drama1.051.05
Comeback37%100%
Crunch0.050.05

Dominance: the average lead in win chance, from −1 to +1. Control: the share of the game with a win chance above 60%. Drama: the total movement of the line. Comeback: 100% minus the lowest win chance. Crunch: the total movement in the last five minutes of regulation. The 60% and five-minute values are display conventions.

Scoring runs

A scoring run is a stretch of points by one team that the other team does not interrupt. The top three runs of each team, by points, are below.

Air Avellino

  1. +7 Q3 01:00 to Q4 09:00 57–60 to 57–67
  2. +6 Q2 05:00 to Q2 04:00 29–30 to 29–36
  3. +6 Q4 04:00 to Q4 02:00 65–72 to 65–78

Le Mans

  1. +8 Q4 01:00 to Q4 01:00 65–78 to 73–78
  2. +6 Q3 07:00 to Q3 06:00 43–49 to 49–49
  3. +5 Q4 09:00 to Q4 08:00 57–67 to 62–67